Custom Animations
- Create your animations in your favorite program for it. I'll use Blender.
- Export your file in FBX format
- Open
RSL->Animationsfolder in Unreal Engine - Move your file in Content Browser, where you opened the folder
- In
SkeletonchooseSK_Character_Skeletonand uncheckImport mesh - Press
Import allbutton
TIP
Server Library is using animation asset name as name for animation to call. So, if you want to change name of your animation to call - rename the animation asset.